The Dusk Mage is the caster class of Torchlight III, with a variety of useful abilities stretched across its light and dark magic trees- light can be useful to pierce multiple enemies and buff your character, while dark can deal AOE damage and debuff targets. ![]() The Forged class puts you in command of a robot that can shoot a gun out of its chest or burn enemies at close range, even allowing you to become a whirling dervish of blades that cuts through swaths of enemies like hot robot through butter. The Railmaster is a unique take on a pet class, as you can crush enemies with your hammer or build up the train that follows you to deal damage or provide a variety of bonuses as you venture through dungeons. The relics, which function as sub classes, offer bonuses to your character no matter which class you are. These level with you using skill points just like other things in the game, and some benefits from a relic may benefit one character type over another but can provide a nice dimension to your character while you’re leveling or completing maps at end game. Your pets can also have skills attached to them, like an eagle that can screech and stun enemies, or a dog that can give bonus critical damage, and this is on top of them being extremely useful for selling items when you don’t want to waste time doing so manually. Gear has a colored grading system like what you would expect from a title in this genre, so you’ll know when you find a rare item versus a legendary one by color indicator alone- which is extremely useful, because there is a ton of loot in Torchlight III that provide a bevy of useful abilities, and there are loads of materials for you to pick up that can be used to craft items or manage your fort. ![]() ![]() The fort is a nifty little place where you have complete control over how you personalize the space- each rock, bush, and structure can be placed, moved, rotated, etc., within your fort.
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